Tuesday, 28 October 2014

New Portfolio Site: http://scriar.artstation.com/

I have just finished moving my work to my new portfolio site hosted by Artstation. It can be viewed here: http://scriar.artstation.com/

The page has many images that were not included on my previous portfolio that I have done during my Masters Degree and during my spare time, I have also uploaded all of the images in High Resolution.

Monday, 27 October 2014

Cyclops Development sheet final

Cyclops Development Sheet
Here is my final development sheet for my Cyclops character design. I decided to give him a weapon, and do a side view to just finish it off and make it more useful in a production setting.

I probably wont be uploading much if anything to my Facebook page from now on, primarily it is due to the awful compression on images that I have already compressed,  consequently making everything look blurry. Originally I was going to delete the page, but I have decided to keep it around as a portfolio page of sorts, perhaps if the page becomes more popular in future Ill update it more.

From now on Ill be posting my work primarily on my Art Station page: http://www.artstation.com/artist/Scriar and this blog. Further to this I have also deleted my deviant art account. I have found the site to be a waste of time to be honest when it comes to promoting my artwork and looking for work in my field; and as such I would much rather spend my time promoting myself on sites that are more specialised to what I want to do and are more professional in general.

I will be using my Art station portfolio page from now on as the site is far better than what I was using at deviant art. The work is a bit limited there at the moment but I will hopefully have all of my portfolio on the site soon.

Saturday, 25 October 2014

The Dragon Throne Key Moment Illustration and Cyclops character design wip 2

The Dragon Throne Key Moment Illustration
Here is the final version of my Dragon Throne Key Moment Illustration.

Cyclops character design wip 2
Here is some more progress on my Cyclops character design, I think I may add a side view then put this in my portfolio as its turned out better than I expected (it was originally just for practice).

Wednesday, 22 October 2014

The Dragon Throne wip 6 and a Cyclops character design - wip 1

The Dragon Throne wip 6

Cyclops Character design wip 1
Some more progress on my Dragon Throne key moment illustration, and a wip of a Cyclops character design I am currently working on.

Monday, 20 October 2014

Orc Riders Thumbs, and second iteration

Orc Rider thumbs

Orc Rider second iteration
Some Orc rider character designs I did for practice.

Tuesday, 14 October 2014

The Dragon Throne wip 5

Dragon throne wip 5
Some more progress on my Dragon Throne illustration. I decided to tilt the perspective to make it a more dynamic scene. I think all the elements of the picture are in place now and it will hopefully just be a case of rendering everything out from this point.

Sunday, 12 October 2014

Dragon Throne wip 4

The Dragon Throne wip 4

Friday, 10 October 2014

Dragon Throne wip 3

The Dragon Throne wip 3

Wednesday, 8 October 2014

Saturday, 4 October 2014

Art update

The Dragon Throne, key moment illustration. wip1

Fantasy Creek Illustration

Creature designs for an Action RPG
Here is a collection works I have completed recently, the first is a key moment illustration I am working on at the moment. I have a new facebook Art page now as well, which you can see a link for on the side. And can view here: https://www.facebook.com/ChrisReillyArt

Edit: Here is some more progress on The Dragon Throne key moment.

Saturday, 6 September 2014

Warhammer Chaos Warrior final concept

Warhammer Chaos Warrior
Here is the finished version of the Warhammer Chaos Warrior that I did for my portfolio.

Monday, 1 September 2014

Demon Creature design, Chaos Warrior wip, Ogre Shrine scene sketch and AO pass wip, forest creek wip

Demon Creature design

Warhammer Chaos Warrior wip

Ogre Shrine sketch

Ogre Shrine AO 1

Ogre Shrine AO 2

Ogre Shrine AO 3

Forest Creek wip
Here is some of work I have been doing lately that I plan to take to a finish, I have been doing a lot of jumping around exploring different ideas for my personal work recently since it keeps things interesting and it helps to give me ideas on the future directions for my personal projects.

The first picture is a Demon Character design which is currently in my portfolio. I wanted to try something different as I usually focus on other subject matters.

The second is a Warhammer Chaos Warrior design work in progress, I wanted to do a fantasy picture that focused on the design of an armour set hence the symmetrical pose, and I decided to place it in the Warhammer fantasy universe, and in particular the Chaos faction since they are my favourite.

Next up is my new 3D project which I am also hoping will turn out well enough to put in my portfolio. I did a sketch of a Ogre shrine inspired by the types of Assets that are found on Isle of Thunder in The World of Warcraft MMO. At the moment I have done all of the UVs, Modelling, Light Maps, and have put together an Ambient Occlusion pass which can be seen above. I am going to create some collision for it as I plan to place it in UDK like my DM-CrossRoads level, even though noone is likely to test it I find its good practice. My textures will be hand painted like my previous work but since I am planning to put this one in my portfolio ill be spending far more time on them.

And lastly is a Forest Creek environment speed painting that I started, I am exploring trying to get a painterly look into the piece, which so far I think is working, I did something similar this for the Mermaids in my Concept and Development module for my MA which you can see here: http://chrisreillyartconceptanddev.blogspot.co.uk/ Hopefully ill come up with a more refined piece at some point later.

In other news I am available for work still. Hopefully Ill have a non art job soon which will make things easier at least.

Wednesday, 13 August 2014

Final crossroads texture sheet

I meant to post this previously, they are the textures that I made for 'The CrossRoads' environment. They are all either 256, or 512 for the most part.

Futuristic Female Soldier final

Here is my final version of my Futuristic Female Soldier concept, it turned into more of a pitch illustration in the end.

Tuesday, 12 August 2014

Futuristic female soldier, wip 1

Here is a wip of a my next portfolio piece, a concept design of a female futuristic soldier.

Sunday, 10 August 2014

Norman/Medieval Cottage concept final

Final Norman/Medieval Cottage concept art
Here is the final version of the cottage I postage yesterday, with a top down and side/back view. Ill hopefully be modelling this some time in the near future as my first 3D portfolio piece.

Saturday, 9 August 2014

Final shots of 'The Crossroads' udk environment, and a my next portfolio piece wip1.

Here are the final progress shots for my UDK environment, Ive added some simple mountain shapes to the background in order to give the level a more natural looking end, and I added a seperate fog volume to make it look like as you go higher your going above the clouds. I might do a fly through of the environment in the future so I can learn how to do it, at the moment I want to move on to other work.

The forth picture is my latest portfolio work, I am designing a house asset, which I actually wanted to fit into my action RPG project which 'The Crossroads' is a part of. I am planning to model this at some point since I think have I learned enough of the basics to try something more challenging like this house.

There is a top down view of the house as well,  and I want to do a background shot once this establishing shot is done, so that it is easier to model, and also because I wanted to have some more production style work in my portfolio.


I put together a scene block in for the house, here is a simple AO pass, I got a bit carried away with the wheel barrow and cabbages :d

Thursday, 7 August 2014

Some progress screenshots of my UDK environment 'The Crossroads'

Here are the progress shots from my first UDK environment 'The Crossroads'. I think I am almost finished with it; at least in the sense of accomplishing what I wanted to at the beginning of the project, i.e to gain a well rounded knowledge of UDK and 3D modelling for environments which I can build upon for future projects. I am going to add some foliage to the background to hide the edge of the level, and then I want to put together a fly through so I can learn that aspect of the program and so I can easily showcase the project.

In other news, I am still looking for work, and working on my portfolio. Initially that involved doing this 3D work to show I can do it, but I think after looking around at other peoples portfolios that perhaps it will be best to just cut all of the 'kind of okay' work from my portfolio and just focus on my strengths and interests rather than trying to show everything.

Wednesday, 23 July 2014

The Crossroads environment, AO pass wip 2

Blocked in more of The Crossroads environment that I mentioned in the last post earlier today. Im going to make some plants next, to start adding to the scene, and then it should be basically done. Ill begin UV mapping after that, texturing, light maps, and finally will add the collision which I think I understand how to do now lol.

'New Feeling' wip illustration, AO pass prop collection one, AO pass the crossroads wip 1

Here is what I am currently working on. The first is a wip of a character portrait illustration entitled 'New feeling' I am basically doing it to try creating a character illustration with a lot of layered colours and varied edges. The second picture is an AO pass of some of the props I have been making lately, and the third is a current wip of my new 3D project.

A modular environment based on my concept 'The Crossroads' which you can view in my portfolio, as with most of my models I have scaled everything to UDK size. As a scale reference the little box in the third picture is the size of a UDK character. Below is a wip of the current modular pieces I have built for the scene.