Some current progress on my watch tower model. I redid the base of the house as I realised I was doing myself no favours by building the whole thing as one model; so I split everything up into separate models, which I think looks much better, and will make texturing much easier later on.
Ill do a turnaround of this at the end, as, as you can see I went beyond simply modelling what can be seen in the isometric view of the original concept art.Which can be seen here
Edit: I am going to start making assets/props as well to start adding to scenes, here is my first one, a simple barrel. It has a basic diffuse and spec map on it.
Barrel Diffuse |
Barrel Spec |
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