Saturday, 12 July 2014

Watch Tower Level one wip 2 and barrel asset with textures

Some current progress on my watch tower model. I redid the base of the house as I realised I was doing myself no favours by building the whole thing as one model; so I split everything up into separate models, which I think looks much better, and will make texturing much easier later on.

Ill do a turnaround of this at the end, as, as you can see I went beyond simply modelling what can be seen in the isometric view of the original concept art.Which can be seen here

Edit: I am going to start making assets/props as well to start adding to scenes, here is my first one, a simple barrel. It has a basic diffuse and spec map on it.

Barrel Diffuse

Barrel Spec

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